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Might and Magic X:legacy (cop out?)

2/21/2014

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Evan Mckay


Back last summer, I got bamboozled into buying "Might and Magic X Legacy." I say bamboozled because little did I know that it was in "early access" at that time which meant "shell of a game". I have talked about this before and I think that "early access" is complete bullshit. Just release a finished project! That being said....

The "full release" was just made available a couple of weeks ago, and I finally sat down to play this latest installment of the most classic, weird, fantasy RPG. I admit it. It is addicting!!!
This game is very classic. Might and Magic has always been a very nerdy, old school PC-gamer IP. It is great. No, I have not played all ten editions of the game. But, I have very fond memories of 5,6,7, and my dad yelling at me to go outside as I would play those games for hours. It is a first person game where you have four character's portraits at the bottom of the screen. So, essentially it is a first person four character game. The game is real time while you explore but once a hostile creature has detected,  you it enter turn based gaming. The movement is set as a tile system which certainly simplifies things, but it looks funny when the bad guys on the adjacent tile have to side step over for a turn to attack you. A shuffle here a shuffle there, and you are in the business of bloody melee.
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Spectres! Time for battle.
The game is very retro. There is even an option to turn on "Retro Pixelation". (I have not touched that option.) But none-the-less, the spirit of the game is obviously supposed to be a kick back to the days of old, and I am not buying that. Yes, the combat is well designed. Yes, I cannot put it down because of the new "warrior" hard mode. But, I am not buying that concept. I think this "retro" idea is a way for them to make a half-ass game. Here's my reasoning: Ubisoft is massive. Why didn't they make a gigantic epic like Skyrim. Those game gave me that sense of a giant world of epicness just like Morrowind did. It should be a fully rendered no tile necessary game. Might and Magic 9 came out in 2002. That is a long time! My very optimistic guess is that this throwback-style game might be a little exploration into this IP to see if they can make a neoclassic, giant open world game. The world has all the setting and mythology to do it, so.... Give me a game already!!!!!!!!!!! 

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